This screenshot is a list of current virtual world platforms that are open and endorsed by the immersive education initiative. At the bottom you can see some platforms that are becoming candidates to be endorsed by the immersive education initiative. Some of the potentials are public and commercial.
This is a screenshot of a program that helps children learn biology and other similar sciences. In this screen shot the user has the ability to click on a box which will teach you about atoms and the atom process. In this scenario this screen is showing how the oxygen atom works. This online tool is effective for students in certain areas of the country like the desert or who do not have the means to travel to a park.
In this screenshot, students are playing a game that involves algebra in front of a bunch of their classmates who seem to be cheering them on. The most important detail about this screenshot and the event is that the children are actively engaged and enjoying and algebra based game. This is something that can really help children who do not find math interesting. In a way it's almost subconsciously teaching them math.
In this screenshot one of the students asked about the lag of a lot of the virtual worlds that are being presented to students. Aaron states that it is a massive problem that is being worked on. A lot of it has to do with technology issues like networks, poor video quality, and poor design. All of these issues are being improved in time and is one of the reasons why virtual reality learning has not caught on right away.
This is an assignment from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc
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